Zarghun is the only mission for now: the ground where I'm tuning the game's systems with your feedback while I build the full campaigns. Training and day 1 are free; enter your email after day 1 to keep playing. Desktop browser, mouse and keyboard; about 24 MB.
Zarghun is the only mission in Helmand Ops right now, and it's there for one reason: it's the test ground where I'm tuning the game's systems against how real players play, while I build out the full campaigns. What you tell me goes straight into that work.
The training areas and Zarghun's first day are free to try. After day 1 the game asks for your email to keep playing days 2 and 3, so I can tell you about new missions and playtests; you can unsubscribe from any email. When you've played, tell me what worked and what didn't: SEND FEEDBACK in the game, or hello@tacticalchicken.games.
Want the test builds before anyone else? Volunteer for the closed playtest: a small group first, then a Steam Playtest once the Steam page is up.
A Chinook puts your company down on a field outside Zarghun Kalay at first light. The hill above the village is where the patrol base goes. The Taliban hold every compound between you and it, and the families who lived in them are waiting to see who wins.
Section Command is a real-time tactics game about the British Army in Afghanistan. You command a rifle company's sections, teams and attachments directly, the way a platoon commander would, and the game is built to be true to how it was done.
The Fire Support Team brings the guns, mortars, attack helicopters and fast air, but only onto a target somebody can see. Every round that lands is yours to answer for. The Chinook brings reinforcements, stores and the MERT, when the weather lets it fly.
No two runs of a mission play out the same: the enemy forces are randomised, there's more than one way to complete it, and how you go about it is up to you. Finish Zarghun, then play it again and see what it throws at you this time.
The plan for the full game is campaigns built around a fourteen-day tour of the valley. Supply comes from the ground you hold; the CO's confidence comes from what you do with it. Your men have names, ranks and records. They sleep, eat, tire and get hit. End the tour when you choose, then read the report: the awards, the losses, the valley you leave behind.
Five training areas (the range, the compound, the road, the FOB and the hamlet) and short lessons teach every drill, and the reason behind it. They're all in the free demo.
Pre-alpha: everything here is still changing. Click any picture to see it full size.
New missions and playtests, one email when the Steam page and the Steam demo go up, and one at launch. Unsubscribe any time.
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The playtest is free to try in your browser: the training areas and Zarghun's first day. After day 1 it asks for your email to keep playing days 2 and 3. The full game is coming to Steam.
Zarghun is the playtest: the map where the game's systems are being tuned with players' feedback while I build out the full campaigns. More missions come as the campaigns do, and the people who sign up hear about them first.
That's the aim. Sections fight the way the British Army trained them to, with fire and movement, cover, and the rules of engagement as they were in Helmand. The kit, the vehicles, the aircraft and the ground are modelled on the real thing.
2D. You play it from above, with the whole valley on one screen, which is how you command a company spread across it.
There's no date yet. Sign up above and you'll get one email when the Steam page and demo go up.
Not really. It's a tactics game played with a mouse and keyboard, so it needs a desktop or laptop browser.